Victor Zordan

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Program Director
Digital Production Arts
School of Computing
Clemson University
Clemson, SC 29634
Office: 307 McAdams Hall
Email: vbz@clemson.edu

About

Dr. Victor Zordan is the Program Director of Digital Production Arts and is faculty and division chair for Visual Computing within the School of Computing at Clemson University. Victor works on developing techniques in graphics, fabrication, and animation with focii in physically based modeling, interfaces, and human animation. He has been an enthusiast and graphics programmer for more than thirty years and a researcher investigating animation techniques for more than twenty. His interests are in physical simulation, motion capture, and algorithms used to create believable (and unbelievable) motion and to explore novel uses for animation in electronic games, medical and training applications, and virtual worlds. Dr. Zordan received his PhD from Georgia Tech at GVU. Dr. Victor Zordan is former faculty in the department of Computer Science and Engineering at University of California Riverside where he directed the Riverside Graphics Lab.

Select Research Projects

Coupling Simulations

Splashing Fluids

Akbay, M., Nobles, N., Zordan, V., Shinar T. An Extended Partitioned Method for Conservative Solid-Fluid Coupling, SIGGRAPH 2018, ACM Trans. Graph., Vol. 37, No. 4, Article 86, 2018
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Digital Fabrication

Moore, E. Porter, M., Karamouzas, I., Zordan, V. Precision control of tensilie properties in fabric for computationsl fabrication, ACM Siggraph Symposium on Computational Fabrication (SCF) 2018.
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MechVR: Physics in VR

screenshot of character pulling

Zordan, V., Welter, J., Hindlekar, S. Smith, J.E., McKay, W. G., Lowe, K., Marti, C., Taylor, R., MechVR: a physical proxy for locomotion and interation in a virtual environment, ACM Siggraph Symposium on Motion in Games (MIG), 2017. (BEST PRESENTATION)
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Tunable Robustness for Control

screenshot of character pulling

da Silva, D., Nunes, R., Vidal, C., Cavalcante-Neto, J., Kry, P., Zordan, V., Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance, Computer Graphics Forum, 2017. (Presented at SCA 2017)
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Rotation Control for Dynamic Simulation

screenshot of character rolling

Zordan, V., Brown, D., Macchietto, A., Yin, K., Control for Rotational Dynamics for Ground and Aerial Behaviors, TVCG, 2014.
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Brown, D., Macchietto, A., Yin, K., Zordan, V., Control of Rotational Dynamics for Ground Behaviors, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA), 2013. (BEST PAPER)
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Automatic Hand-Over Animation using PCA

screenshot of hand poses

Wheatland, N., Joerg, S., Zordan, V., Automatic hand-over animation using Principle Component Analysis, Motion in Games (MIG) 2013.
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Modal Control

filmstrips

Nunes, R., Cavalcante-Neto, J., Vidal, C., Kry, P., Zordan, V., Using Natural Vibrations to Guide Control for Locomotion, ACM Siggraph Symposium on Interactive 3D Graphics and Games (I3D), 2012.
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Hybrid Dynamics

diagram showing dynamic and kinematic breakdown on model

Nguyen, N., Arista, R., Liu, K. C., Zordan, V., Adaptive Dynamics with Hybrid Response , Siggraph Asia 2012 (Technical Brief).
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Performance Capture with Physical Interaction

3D humanoid models performing physical interactions

Nguyen, N., Wheatland, N., Brown, D., Parise, B., Liu, C. K., Zordan, V., Performance capture with physical interaction, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2010.
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Stepping Control

humanoid 3D model being pushed over, stumbles, recovers

Wu, C.-C., Zordan, V., Goal-Directed Stepping with Momentum Control, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2010.
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Momentum Control for Balance

3D humanoid model standing on one leg

Macchietto, A., Zordan, V., Shelton, C.R., Momentum Control for Balance, Transactions on Graphics/ACM SIGGRAPH 2009.
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Anatomically Inspired Torso

humanoid ribcage and torso in three poses

DiLorenzo, P., Zordan, V., Sanders, B., Laughing Out Loud: Control for Modeling Anatomically Inspired Laughter using Audio, Transactions on Graphics/ACM SIGGRAPH Asia 2008.
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Anticipating Impacts

humanoid 3d model anticipating impact

Zordan V.B., Macchietto, A., Medina, J., Soriano, M., Wu, C.C., Metoyer, R., Rose, R., Anticipation From Example, ACM Virtual Reality Software and Technology (VRST) 2007.
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Dynamic Response for Motion Capture

humanoid model rolling on ground

Zordan, V. B., Majkowska, A., Chiu, B., Fast, M., Dynamic Response for Motion Capture Animation , ACM SIGGRAPH 2005.
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Zordan, V. B., Macchietto, A., Medina, J., Soriano, M., Wu, C.C. Interactive Dynamic Response for Games, ACM SIGGRAPH Sandbox Symposium 2007.
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Grasping Control

3D models grasping hands

Pollard, N. S., Zordan, V. B., Physically Based Grasping Control from Example, ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2005.
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Motion Capture Processing

3D humanoid in kick stance

Zordan, V. B., Horst, N. C., Mapping optical motion capture data to skeletal motion using a physical modelACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003.
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Tracking Motion Capture

3D humanoids boxing

Zordan, V. B., Hodgins, J. K., Motion capture-driven simulations that hit and react, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002, pp. 89-96.
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Publications

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Conferences