NewsAug 2018: I got tenure.
Feb 2017: I got awarded a CAREER grant.
July 31, 2016: My student Lorraine won the Best Presentation Award at SAP 2016!
July 10, 2016: Our two SAP-papers got added to the ACM digital library.  
March 12, 2015: Our STAR-paper was accepted for Eurographics 2015.
Nov 10, 2014: Our paper won the Best Paper Award at MIG.
August 15, 2014: Back from SAP and SIGGRAPH. Presented our paper on character responsiveness at SAP and our poster on VenvI at SIGGRAPH.
August 1, 2014: My summer student, Dana Moore, is finishing her research experience with the DREU program.
July 31, 2014: Our gaze modeling project received an award from the National Science Foundation (CHS Small, Co-PI Andrew Duchowski). 
May 15, 2014: Responsiveness paper accepted at SAP 2014.
Feb 26, 2014: Press coverage on VEnvI project:   
Jan 29, 2014: Our project VEnvI (Virtual Environment Interactions) received funding from the National Science Foundation (NSF INSPIRE award).  
Since 2012, I have been an Assistant Professor at Clemson University. My primary research interests are in computer graphics, especially animation and perception.
- Character animation techniques and algorithms. I am particularly interested in developing new animation techniques using motion capture, statistical properties and learning through databases.
- Perception of lifelike virtual humans. Humans are capable of successfully distinguishing between human and computer-generated motions, even if the differences are marginal. This skill makes it a challenge to produce convincing animations, especially for very realistic human-like virtual characters. I aim to determine which components of human motion are crucial to lifelike appearance and which errors diminish this realism.
- Hand and finger motions. Hand and finger motions are omnipresent in daily life. Nevertheless, virtual characters often lack convincing hand and finger motions. Capturing, analyzing, understanding, and automatically generating these subtle movements are topics I address in my research.
TeachingSpring 2018: CPSC 8110 Technical Character Animation
Fall 2017: DPA 8070 3D Modeling and Animation
Spring 2017: CPSC 8110 Technical Character Animation
Fall 2016: CPSC 8070 3D Modeling and Animation
Fall 2016: CPSC 8810 3D Game Development
Spring 2016: CPSC 8110 Character Animation
Fall 2015: CPSC 8070 3D Modeling and Animation
Spring 2015: CPSC 4820/6820 Design & Implementation of Video Game Modules
Fall 2014: CPSC 8070 3D Modeling and Animation
Fall 2014: DPA 4000/6000 Technical Foundations of Digital Production I
Spring 2014: CPSC 8080 Advanced Animation
Fall 2013: CPSC 8070 3D Modeling and Animation
Spring 2013: CPSC 881.005 Technical Foundations of Character Animation
Fall 2012: CPSC 807 3D Modeling and Animation
Perception of Body and Hand Animations for Realistic Virtual Characters
Dissertation, University of Dublin, Trinity College, March 2011,
Advisor: Carol O'Sullivan.