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Student Projects

Amebros (2019)
Mitosis Buddies

DPA 8600 Team



Procedural Spanish Moss Renderman Shader (2017) Bait (2017) Rendering 3D Fractals (2018)
Moss on trees Day After the Ninth Wave Fractal world


large version
reel
Summer Benton DPA 8600 Team Zachary Shore



Bug Spray (2016) A Dynamic Hair Rigging System in Maya (2016) A Journey Through Space: Creating Vibrant Nebulae using Volumetrics (2017)
A pleasant evening A hairy situation A space odyssey


video
Team Uni Wyndham Batton Christian Weeks



Dragon Slayer Short Film: Modeling and Rigging a Quadraped Dragon (2016) Teleportation in "Misfit Mice" - Combining Simulation and Attribute Driven Animation (2016) Animated Film Production Process: The Creation of "Gear Up" and Scene Lighting Using the Arnold Renderer (2016)
William Glover Doug Rizeakos Kevin Boggs



To Shell and Back (2015) Ant Eater (2016) Radiative Transfer Using Path Integrals for Mutiple Scattering in Participating Media (2016)
The king (crab) has no clothes Just desserts Lots and lots of Monte Carlo


Publication pdf
Team Dynamo Team Rumble Paul Kilgo



RATS (2015) Misfit Mice (2015) Craving Crustacean (2015)
Reach for the Stars.... Super powers are scary Big ambition
Team TARS Team 860 Team Roomba



Ocean Surface Shader (2015) Artist-Oriented Surfacing Workflow (2015) Creating Abstract Motion Sculptures Through Simulation (2015)
Renderman shader for ocean displacement Pipeline for mari-based surfacing A museum that would be fun to visit
Kara Gundersen Gina Nearing Jon Barry



Peanut Butter Jelly: An Animated Short Film (2015) Volumetric Cloud Rendering: An Animation of Clouds (2014) Random Path Generation (2014)
A short film of current interest (thesis) An interpretation of a chinese children's fable Multiple scatter via Feynman Path Integral
Alex Beaty Zhaoxin Ye Paul Kilgo



Efficient Control of Assets in a Modern Production Pipeline (2014) Underwater God Rays from a Custom Volume Renderer (2014) Environmental FX for Multiple Productions (2014)
A publish/subscribe system A custom volume renderer for PBJ Dust hit for PBJ and other productions
Tim Curtis Gowthaman Ilango Hugh Kinsey



3D Fractal Flame Wisps (2013) The Rusterizer: An Art-Directable and Semi-Procedural Tool for Generating Rust Surfaces (2014) MeshPotato: A C++/Python API for Production Volumetric Rendering (2014)
An art project using volumetric wisps (thesis pdf) A maya/prman tool for procedural rust A OpenVDB based volume tool kit
Yujie Shu Karen Stritzinger Kacey Coley



Robo+Repair (2013) QA-ARM-A (2013) Alien Oasis (2013)
A robot is missing a part. A factory robot has one of those days. A water-searching robot finds it.
Team Jarvis Team Megazord Team 860
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A Mathematical Framework for Volume Modeling and Simulation (2012) A Node Based Volume Modeling and Rendering Toolkit for Python (2012) THE EXPLOSION EFFECT: A Customized Volume FX Production Pipeline (2012)
Procedural volumes in C++ and OpenCL Procedural volumes in C++ and Houdini Mixed procedural and sim explosion
Brandon Pelfrey Justin Kern Hongyuan Jia



Clemson World Digital Cover: Deep Orange Arrives (2011)
A very quick project with a small but effective team
Mattias Volante, Casey Johnson, Ashwin Bangalore