Welcome to Le's Home Page

Le is a first year Ph.D. student in School of Computing, Clemson University. He is also a member of the SAVAGE Graphics Lab, and focuses on hurricane visualizaion. His past experiences of Computer Graphics help him develop great interests in computer visualization, volume rendering and physically based effects and simulation.

 
 
 

3D Computer Visualization

Computer visualizations of 3D medical or geological data often require the simultaneous display of multiple layers. These displays tend to be difficult to interpret visually. This research will seek to improve understanding of the role that texture, applied to two surfaces, plays in helping to locate target features in such displays. A 3D eye-tracking system is also involved. The experiment program is implemented in C++/OpenGL and Python.

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Topology Project

I'm tring to create a system which can generate evenly spaced 4-way-rotational-symmetry texture on a volume data based on the topology feature of that data, and location of singularities can be controled. Topology, linear algebra and other mathematical knowledge are involved. The image is visulization of a vector field which will be used to generate a 4-way-rotational-symetry field.

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Flying Horse

-- Volume Rendering Demo

This video, which is a three-member-team project, is volume rendered. My major contributions are the three missile trails, which are generated using perlin noise and advection, fall from the sky.

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Bunny Cloud

-- Volume Rendering Demo

The fury in the middle is a levelset, which generated from an OBJ model, with two-level-cumulo. There are also three missile trails generated by pyroclastic balls, wisps and perlin noise.

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Implicit Humanoid

-- Volume Rendering Demo

This warrior is volume rendered. The model is generated using implicit function.

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Missile Trail Wedge

-- Volume Rendering Demo

This video is a wedge of missile trail.

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3D Fluid Solver

-- Fluid Simulation Demo

This is a 3D fluid solver implemented using C++/OpenGL. I made it due to the interesting of fluid simulation.

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Pandaren

-- 2D Video Game Demo

This game is inplement using C++ and SDL lib, and I developed many features including MultiFrame Sprite, Parallax Scrolling, Collision and Explosion, AI Sprites, Sounds, Alphablend, etc. This project also focuses on constructing effective object oriented code.

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Scene Viewer

-- 3D OpenGL Project

In this 3D OpenGL project, I developed many features including racaster, shading and camera control in the raycaster, etc. The joints in the model can be manipulated by the user during viewing. The project is implemented in C++.

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Ray Tracing

-- Ray Tracing Demo

The image is rendering using a full functional raytracer. Models are generated using implicit functions.

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Web Site Visualization

-- Visualization

The image is a graph of Clemson website. I implemented a web crawler in Python, and visualized the data from NetworkX using Gephi and Matplotlib module.

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