Conducting research on fluid simulation, volume render, and other computer graphics related topics
BVH, sparse grid
SELMA(Semi-Lagrangian Mapping Adevection)
level set, wisp, pyroclastic
rigid body, spring mesh.
WSN & Social Network
Embedded Software R&D
- Working on research projects related to computer graphics, especially on volume rendering and fluid simulation. My current project is to find numerical solutions to solve the dissipation in the fluid simulation and therefore achieve mass and volume.
Team member, Worked on BVH, BRDF shaders, solving the problem in swigging the project
Team Leader, Testbed for MIPv6, Network Mobility (NEMO), Fast MIPv6, etc.
Linux device driver development, Linux kernel transplantation, uboot transplantation
Implementation of VT100, VT52, etc simulation terminal in C++, software architecture design
Implemented a multi-functional device which could make fluent wireless video call over CDMA1X (using H.264 codec), and other functions such as GPS positioning, video messaging,etc.).
Jianwei Liu—firstname.lastname@example.org— (864) - 986-0373